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Murim RPG Simulation · review

★
Top reader Jan 17, 2026 · 2 min read
↑ Recommended
10 /10

Spoiler warning

This review may discuss plot details.

Save/Load, solves the fake tension manga carries with MC's - he could die and he always does unexpectedly. This is the reason I give this a 10. Despite other people's opinion, if the image is clear It's a 10 - especially when in full color. The shipping choice and the betrayal is forced. No past events has hinted this outcome. His interactions were all the same, so no character stood out. His goals are detached, he could drop the system and he states his desire too many times but he doesnt just live normally. His inner monolouges and diolouges are flat. I will praisewhen he goes through his dillemas on if he should end his team for more lives and if he should start off with the basics and get rid of the system. This is the second strength of the series. The author forces removing the system though, as MC was 1 shotting the strongest in the murim very quickly close to the end. The trascendent is also forced, a chapter earlier is the first time this guy was mentioned - a strength level of 99.9b is way too vital to just only mention in the final chapters. A great character progression moment is the 1st to admit he needs assistance killing the MC, his whole personality contrasts this action. Afterward, assisting the MC to warn him he's fighting the wrong battle - this refers to what I said about hinting a 99.9b boss in the end game. 10/10 due to the save load solution. What's next is unexpected as well.

Mark
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