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Fate/Grand Order: Absolute Demonic Front - Babylonia

Review of Fate/Grand Order: Absolute Demonic Front - Babylonia

6/10
March 21, 2020
4 min read
248 reactions

Fate Grand Order, the CGI dilemma, and the strange development of Ritsuka. When this adaptation was announced, I was excited. However, I cannot say the same after seeing the entire adaptation. Although Fate Grand Order Babylonia arc has a good story, it made three mistakes. First, as a vivid fan of the whole Fate series and as a FGO player, I expected them to use the adaptation to expand the background of the characters, their relationships, reasons, for example, Tiamat, Quetz, Enkidu, Gilgamesh to name a few. I was hoping that they would add some new story to aid the plot and fill in the littleholes left by the game's stages and, in some cases, the game plot choices. Unfortunately, this never happened, and you can notice unexpected behavior in some parts of the story without any previous explanation. The production only focuses on adapting the same game story. They did not add any new content, but they did remove some parts. Also, to understand the plot, you must have a little knowledge of FGO setting and the other singularities. Furthermore, they used three episodes as summaries and one more with a special (repeat). I cannot forgive that.

The second mistake is the horrible 2D - CGI mix. Even if I love FGO Babylonia, I cannot say that CGI models are great. They are awful in most scenes. I need to be honest with all of you; perhaps the most acceptable model is Tiamat Dragonic Beast. The rest of the models are very average and don't fit the production and budget for the game that gets a lot of dollars a month. I do not accept some comments like "they will polish some visual errors in the BD." As an animator and character designer, we deliver something to a screen as a final product because it will have a wider promotion.

On the other hand, the biggest mistake is to add broken lines and inconsistency to Ritsuka. In the game, you use the character as the conduit between the servants and the player. However, the player's choices do not dramatically affect the plot. Following that order of ideas, in the adaptation, the writer tried to make him the great hero. For me, as a player, in the singularities arc, it has no meaningful use. It may have some use if you think you are Ritsuka and if you play the game for that reason alone and not for the servants. I'm sure 99% of players are more interested in servants than this character because he has no traits. You (Ritsuka) pay for the servants and not for your development, keep that in mind.

Also, this changed some characters like Hassan (he needed more screen time and a little explanation of who he is), Gilgamesh (the cartoon behavior at the end), Gorgon (Avenger, the plot never explained what she did when she destroyed Tiamat's horn), Ana (died without glory), Enkidu (lost much of the progression and growth that can be noticed in the game). These characters were only used to make the MC shinier. Ritsuka is an important character but it cannot be the most important character because the story is not centered on it. You (Ritsuka) do not have traits, so trying to play a role with strange growth is a writer's mistake.

Finally, although all those mistakes that drove some fans away, they can be accepted, and ignored. I mean, I enjoyed the story. Maybe the reason is that I follow the game, and I enjoyed the main essence of the plot, so I am biased, very biased. However, they wasted a great opportunity to adapt something that could have been called epic. As a fan, you will enjoy it no matter the mistakes or my comments as a casual viewer, maybe not because it is needed some extra info to understand the plot. Sadly, I cannot give it a better score because when I love a series, I am very critic.

Mark
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