Review of Sword Art Online
Remember back in July I said that seeing the hype, this would probably become the next Guilty Crown? Well, reflecting on that now…I would like to sincerely apologize…to the Guilty Crown fans because Sword Art Online is nowhere near Guilty Crown’s level in terms of visuals and soundtrack. As we all know, studio A-1 is not known for action based anime. Most of their signature works are slice of life romantic comedies. The character designs are reminiscent of those in Working!! despite the fact that this show markets itself as a serious action fantasy series. Action scenes heavily utilized flash frames in order to cutcorners. Most of the time, the viewers are just shown the expressions of the characters instead of what is actually happening to the scene as a whole. In some instances, frames from previous episodes were even reused. Saying that the visuals were underwhelming is an understatement.
The music department is one of the few redeeming qualities of this show although this is perhaps Kajiura’s most lackluster work in recent years. Some parts of soundtracks seem recycled right out of her recent works. Not to mention that sometimes, the music does not fit that particular scene. To put it simply, the music was nice, but lacks soul.
Up until now, we’ve covered the visuals and the music. Both aspects are mediocre at worst and are not bad enough to garner the negativity towards this show. So what went wrong? Well, obviously the leftover parts: the plot and the characters.
Truth be told, the premise of the story had potential. However, that raw potential was untouched and on top of that, was marred by absolutely horrid execution in terms of storytelling and progression. An easy phrase to apply here is “show, not tell”. Several backstory filler episodes were carelessly dumped into the beginning of the series giving the impression that the writers didn’t care enough to put in the effort in order to integrate those side stories nicely into the series. To add insult to injury, those episodes were rushed. It’s pretty ridiculous how the progression would have seemed smoother and more acceptable if the content was cut. And as the viewer continue watching, the story becomes a mass of plotholes rampant with tasteless fanservice that are randomly thrown in; In particular, the breaking of game mechanics written in cold, hard code at the convenience of the main characters which will be covered in the next section. Again, this is just very contradictory considering the fact that this show is trying to get viewers to take it seriously. You really have to wonder if the writers have forgotten that this is supposed to be a story about an MMORPG.
Now we come to the last nail in the coffin: characters. Overpowered main characters are not uncommon and there are generally no problems if they are done well. Sword Art Online, unfortunately, did not handle this trope with expertise and fell into the trap where the main character bends plot more than gravity stretches time. Kirito is a walking deus ex machina. He can do and experience things that are impossible according to previously shown game mechanics. His personality and traits also changes according to the situation such as being a fumbling idiot one moment yet two minutes later he is soloing mobs while spitting out cheesy phrases from some Clint Eastwood movie. He simply does not leave a lasting impression other than his role and abilities in the story. Take away his dual wielding abilities and what do you remember him for? Nothing. On top of that, the story gives no sense of excitement due to his overpowering presence. The viewer does not feel pressured to known what’s going to happen next since it’s a given that Kirito will resolve the situation with no problems. Asuna, on the other hand, was introduced as a strong capable female but turned into a damsel in distress under the influence of Kirito’s plot wielding; eventually becoming a fap fodder waifu character. What’s also not helping the cast is that there are no significant characters other than the main characters. Side characters are pretty much irrelevant given their almost nonexistent character development. It’s almost as if they are taking on an episodic approach to the characters despite the fact that this story is supposedly linear with a clear objective or ending in mind.
The final verdict? A three out of ten. This is taken into account the fact that I've changed into a masochist and this show has given me enjoyment and gratification with it's absolutely tortuous delivery. You really have to wonder if fans of this show love the premise of the series or the series itself. Perhaps this show would have done better if it chose a simply fantasy setting instead since it obviously wasn’t adeptly incorporating elements of an MMORPG. In the end, Sword Art Online is a show that can present the who, what, when, and where with efficiency but fails completely to explain how and why I should bother giving a tiny rat’s ass.