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Call to Adventure! Defeating Dungeons with a Skill Board · review

★
Top reader Sep 4, 2020 · 2 min read
5 /10

Dungeons have invaded the modern world so rather then salarymen we got adventurers. The main character finds himself with a convenient cheat that helps him get stronger but his lack of presence makes it hard for him to interact with others. This leads to some comedic situations. You get the typical dungeon crawling you'd expect from this genre but something happens along the way the kind of ruined the story for me. Light spoilers pertaining to the events that occur in chapter 16. ---------- This happens during a rescue mission when a group of adventurers ambush the mc and his party(two girls). One girl gets slashedby a sword while the mc and the other girl are at a stand off against an archer and the other adventurers. Oh did I forget the mention the girl who got slashed is also about to be raped? This all happens because those adventurers find it to be fun, which begs to question how many times before have they done something like this. But before that happens monsters swarm shows up which allows the two girls to get away. Those adventurers claim everything was a misunderstanding so the mc decides to stay and help them fight off the wave of monsters. What kind of stupid naive crap is that? Murdering and raping gets chalked up to a misunderstanding so everything's all hunky-dory.

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