Review of Redline
Way back at the turn of the century a short OVA series was released that went by the name “Trava”. It was a quirky series that was noted mostly for its visual style. The think bold shadows and lines were very much not unlike those of a comic book and it sported some very interesting and experimental animation. It was co-directed by Takeshi Koike, who instead of going on to direct some more anime seemingly stuck in the background and directed bits and pieces of animation here and there. More specifically, he was also behind the Afro Samurai promo, a section of the Animatrix andIron Man’s pilot. All of them had the same style as Trava, thick and bold shadows and incredibly stylistic animation. While it appeared that Koike wasn’t heavily involved in the industry, in reality Madhouse had went ahead and turned his work on the second set of Trava OVAs into a full feature length film. And so Redline came into existence, complete with different main characters and plot, however taking place in the same continuity as Trava.
Redline’s story won’t raise any eyebrows. What will raise eyebrows is how it’s told. Redline doesn’t aim to woo the audience with its writing; however it does use its visuals to make the plot sincere and engaging. The plot is also pretty retro and it’s a callback to anime in the late 80s and 90s with its sci-fi setting and crazy character designs. This is reflected in every aspect of the movie, from its themes to romance and even the fanservice. This isn’t by sheer coincidence either, the old-school style is there to remind people of a time when anime was built solely on the sweat and tears of the animators and staff, when anime was just taking off and was a lot less commercial than it is now. Although Redline does nod its head to its predecessors, it never completely wallows in nostalgia either. It boldly stands on the shoulders of giants saluting the past yet painting the way forward for the medium, taking risks and daring steps forward. It may not amount to anything more than a pipe dream in the end but its stride is more than enough to inspire complete and utter glee from the audience.
The single most important factor and noticeable aspect of Redline is without a doubt its animation. Anybody can tell you that after watching 20 seconds of footage. So what exactly makes Redline’s animation so special? Well for one, it’s nearly animated entirely on 1s i.e about 24 drawings/frames every second. You don’t see this in many anime movies let alone TV anime, the animation itself is on the same level as Akira, Satoshi Kon flicks and Studio Ghibli movies. However unlike these movies, the animation is VERY stylized almost to the point where the subjects can look horrendously off-model but all of it has a point. The name of Redline’s game is speed, and that’s something it portrays very well, better than any live-action movie, better than any book and better than any video game. Redline is a revelation, it shows us why 2D animation isn’t obsolete compared to its 3D counterpart and most of all; it’s a towering triumph for animation as a form of storytelling. The animation tells the story in Redline, from the visceral car/mecha porn fights to the more subtle moments of romance and characterization. This movie doesn’t achieve all of this through exposition nor monologues and not even the cast. And yes, plenty of anime have done this before but Redline really drives home the power of animation and how it can be used to really enhance the experience. More importantly, could Redline be possible as a live action work? No, it only works in the medium it was created for. It’s not really possible to brush aside the visuals for this movie nor is it possible to say its all style and no substance. The style is the substance in this case; Redline is all about the visuals as a vehicle for storytelling and in that sense you can’t really talk about Redline’s story without also addressing the animation, mainly because they are so tightly knit together. There a certain art to delivering cheesy popcorn entertainment to the audience and Redline does it the same way many landmark works before did it, by showing the audience instead of telling them, by raw energy instead of robotic puppeteering. I can’t stress the importance of what Redline is trying to do and how it’s trying to do it. It’s a visionary piece of work that restates the strengths of 2D animation and plays exclusively to its tune. It’s uniformly the Akira of this generation in terms of influence it’ll propagate over the industry. The only real difference is the environment in which both movies were released and Redline comes at a time where its presence stands out all the stronger compared to all of its peers. The audio design is fantastic as well, the cars themselves on nitro often sound like jets, which really goes a long way into convincing the audience of the speed and momentum each vehicle has. The crashes and explosions are gratuitous and glorious and the soundtrack is techno. Not the hipster kind but the UNTZ kind, the music is tailor-made to pump up the audience and like the animation, is there to enhance the experience.
The technicalities of the animation are also very impressive. The movie was 7 years in production, 2-3 in pre-production (storyboards and planning) and 4 of actual animation. The amount of care and effort into this project is plainly obvious upon viewing the final product, the complexity of the storyboard, the rich and detailed animation and the energetic audio design. The staff involved is even more impressive, ranging from talent like Gainax’s own Hiroyuki Imashi, all the way to grizzled veterans like Shinya Ohira. The animation in this movie is a culmination of the evolution Japanese animation has undergone over the past few decades and the results are dazzling. This is juxtaposed thematically in the movie as well. In the beginning of the movie, we are told that only “fools” with vanishing spirit continue to race in cars, which is acknowledged as a dying sport because of all the superior technology out there. This is commentary on 2D animation in general and the racers are very much alike to the animators who work in a medium that is becoming less and less appreciated over time. If you want to take it a step further, Sonoshee, the heroine is a symbol of inspiration and chasing dreams while the hero JP is symbolic of the audience themselves, smitten with the wonders of racing (animation) as a youngster and forever chasing a dying ideal out of romanticism and passion. This movie isn’t “deep” by any stretch of the word but if it had a message, I’d say it was simply trying to inspire the audience, daring them to dream for so much more.
Redline isn’t really the product of a bygone era, but more like the product of its immediate surroundings. It can entertain on any level and really, it’s a wonder just to behold it as the visuals and sound completely and utterly assault your every senses while you sit in awe for an hour and forty minutes. Even if you don’t really appreciate animation all that much, you can still take away a lot of enjoyment from the movie because in the end its just one hell of a ride that really needs to be experienced by oneself.