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Mobile Suit Gundam: The Origin · review

★
Top reader Sep 7, 2024 · 3 min read
↑ Recommended
10 /10

Gundam is one of what I consider to be the legendary series, a story that was told in 1979 and is now at the point where the children who grew up with it are now making their own contributions to the saga, and in a way that enriches the saga, not destroys it. You know, the opposite of its near-contemporary, Star Wars, which has been reduced by a collection of untalented narcissists in a shambling monster completely unrelated to its roots. But we are here to speak of Gundam and the superiority of its contributors, not of the Disney-mutiliated abomination wearing Star Wars the waya serial killer would wear the face of a cherished friend before making the next murder.

Broad strokes of a quite familiar story: In the middle of a war, the youth Amuro Ray ends up in possession of a prototype mecha known as the Gundam. Conscripted into service in order to protect the warship that carries both this weapon and civilian refugees with no other choice, he must use the Gundam in battle against one of the most dangerous men in the universe: Char Aznable, the Red Comet.

Unlike other remakes and reimaginings, this manga was illustrated by the animation director of the original Gundam, Yasuhiko Yoshikazu. Not only a man intimately acquainted with one of the most defining science fiction franchises, he himself is a legendary mangaka: every panel is drawn by hand, using art brushes, without any of the modern technologies that have made drawing manga easier, all of it in a solo effort. That means all the work in modern manga that requires a small team to do (the storyboards, panel arrangement, character positioning, and penciling without guides (the shapes other artists use to orient themselves and the action)) was done by one elderly Japanese gentleman. Well, the man's a legend, so the art is excellent, with a distinctive style that recalls the original Gundam anime, but also surpasses it with the cleanness of its lines and the compelling action Yasuhiko-sensei's art conveys. The layout and action flows from one panel to the next quite naturally, and there is definitely a sensation of being drawn in a manner similar to an anime. The art is as much of a carrying point as the story.

On the topic of the story, it's a retelling, but it's not a retelling the way the West does things, where the original story is forgotten in favor of using the franchise name to tell some worthless hack of a "creative's" totally unoriginal fanfic (Rian Johnson). Yasuhiko-sensei instead moves <i>events</i> to make the story flow more cleanly than the original Gundam did. The broad strokes remain the same, but the timing changes in a way that makes the narrative flow more rapidly, while fitting in more backstory that was lost in the original series.

Anyway, for Gundam fans of old and for new readers, it's a must-read. A true masterpiece created by an actual master who worked on the original series, it is Gundam at its quintessential finest. The volumes are still being published in the West, so gather them all up and devour them as time enables, as the story is timeless, the heirs to its tradition continue to love this franchise, even if it is recently starting to show some cracks in the foundation (Witch from Mercury? Who thought that Gundam Utena was even remotely a good idea?)

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