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Mobile Suit Gundam 00

Review of Mobile Suit Gundam 00

10/10
Recommended
March 31, 2008
3 min read
202 reactions

maybe you've read it from somewhere or heard it before but let me state it again, Gundam 00 makes me reminiscent of Gundam Wing, one of the best Gundam series (in my opinion) with regards to story, character, and mechas. However, Gundam 00 have developed its own form of respect that made it surpass some other Gundam series in its own field. for one, this is the best series so far that excelled much in art style, making efficient use of modern day technology to improve the graphic quality of this anime. from the sleek coloring and the defined mech designs, i believe that this series reeledit in.

the story may have an old feel with Wing but it certainly had its own touch of realism and feasibility in it. taking the old aspect of "Gundams are justice" and "Gundams against the world" Gundam 00 featured more struggle as compared to its predecessors. though the idea of one Gundam capable of taking on hordes of enemies is feasible at first (as it always have been in the Gundam series), this invincibility has been sabotaged ingeniously by the weakness of the pilots. like wing, no matter how powerful your mechas are, faced against quite a number of enemies, the chances of human error escalates, decreasing the capabilities of a God-like savior.

it is in this respect that i really enjoyed Gundam Wing and now, Gundam 00. the paradox of powerful robots piloted by simple human beings gives this anime realism and puts limitations to one's imagination.

also, there are no overly-powerful mechas in Gundam 00. everyone has its drawbacks as if each were designed with balance in mind.

Exia for instance specializes in close combat capabilities but have difficulty with mid-range and long ranged fights. dynames specializes in ranged fire but have difficulty when the enemy gets too close. kyrios is maneuverable and well balanced but does not excel much in fields of long range and close range fights, it simply is maneuverable and has average capabilities. virtue has insane firepower that can take down mobs but wear out its energy is easily. to compensate for this, each unit is assigned with a partner best suit to back each other up. exia is paired with dynames for cover in long range while virtue is backed up with kyrios which easily dodges the energy cannon used by virtue.

it is on this series that the concept of teamwork matters more rather than taking on them all alone. also, the mesiters know that it is best in warfare to finish enemies off before they increase in number as they would be having much difficulty later on. they know the rules of warfare and apply it on each of their battles.

i also believe that the mesiter's roles and attitudes affect the "humanity" of their Gundams. their lack of experience, their constant complaints as to why the world is evil, their regrets and pains. i think that balances their mech's power, giving birth to a powerful being that's limits is exceeded by human will.

If you like to watch how one-sided losing battles are fought realistically, i recommend watching Gundam 00.

Mark
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