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Ping Pong the Animation

Review of Ping Pong the Animation

4/10
Not Recommended
March 31, 2021
5 min read
294 reactions

I want to like this show more than I actually do. First off, it’s racist (I’ll explain in the Writing section). I would have dropped the show by the end of episode 5 if it weren’t for Kong, my favorite character. Seeing him reappear in episode 8 encouraged me to hang on. Episode 10, the second to last episode, was the first ostensible feeling of fun I had watching the show. Episode 11 then wrapped up the series in a satisfying manner. - Story. This show is 40% sports 60% character arcs. There were a couple revelations about character backgrounds and relationships that pleasantly surprisedme. However, the pacing was too slow. Half of the main and supporting cast are unlikeable for the first two thirds of the show. Kong and Akuma had the tightest narratives, with clear motivations and actions resulting from their internal struggles. The others had several logical inconsistencies that got in the way of convincing storytelling even though I understood what the show was trying to say with each of them. It follows that the payoff from episodes 10 and 11 took too long to arrive. In my opinion, there was enough imagery and foreshadowing that 2-3 episodes’ worth of B-roll and extraneous side plots (such as one character’s weird incest romance, or a background character's soul searching journey) could have been cut. It was not worth my time sitting there waiting for things to “get good” between Kong episodes.

- Characters. Each character grapples with what ping pong means to them. Why do they work so hard to train? Why do they want to win? Why do they like to play? Do they like to play? Who are they playing for? The answer is rooted in their individual pasts and life experiences. Kong is the star of the show for me. He faces high stakes pressure fueling his desire to win. What is most compelling, however, is how he deals with his trials and tribulations. He changes so much as a person by the end of the show. His reasons for change are open to interpretation, but I think the show gives me enough information to come to a conclusion that makes sense.

- Art. The lineart style is exceedingly HIDEOUS! In fact, the lineart is so poor that a character who changed his fashion sense was literally unrecognizable until another character said their name. It made me realize there are basically no character models for faces. As for the colors, I liked the pastel-like shading style. It made some background scenes look really nice.

- Animation. Decent for a lower budget show. It is rough around the edges, yet it fits the unhinged art style. There is some weird 3-D CGI, but I think the team did the best that they could. They made interesting stylistic choices such as animating an actual arrow as the ball travels between players. I was worried about the recycled animations, but there was only one episode in which I fast forwarded through them.

- Music. I thought the soundtrack (synthwave/electronic vibes) was fantastic. The use of the music transformed the mood of the scenes.

- Sound design. The actual selection of sounds was fine, but I noticed several moments where the sound didn’t sync to the animation. Most frequently, a shoe would skid on screen and the sound came late.

- Writing. What's up with the casual racism? Kong is referred to as “China” throughout the show. Not “that Chinese guy” or “Chinese player”, just China, as in the entire country. While they called him China less frequently out loud as the show progressed, they still referred to him as China in writing on screen and then once more in episode 8. While his Chinese identity is part of his character development, I don't care for this offensive delivery. Early on, they also threw in a stereotype about black people being good at dancing, in order to combat stereotypes (the irony). Who greenlit this? I expected better from 2014.

Even though relationships are supposed to be a core theme of this show, several depictions did not make sense. Without giving too much away, the friends in this show seemed to support each other less than their rivals/antagonists. It was hard to believe the utter dearth of empathy between two characters when they were extremely close childhood friends. Their supposed fallout was not properly explained; I wasn’t buying the one-liner provided in the show. Furthermore, Peco and Smile’s team has zero camaraderie - we constantly see the bad blood between seniors and first years -- and somehow they are on good terms at the end. The seniors had even expressed their bitterness at being neglected by their own coach, who focused all his energy on developing Smile.

Smile and his own coach’s relationship was also unconvincing in comparison to Kong and Peco’s relationships with their coaches. I do not understand where Smile and his coach began trusting each other and working together. His coach seems more interested in beating the competitive drive into Smile instead of drawing out Smile’s intrinsic motivation.

Speaking of character motivations, a couple of main characters had confusing turning points in their motivation. I could identify that there was supposed to be a catalyst, but not what it was in the scene. I had to look up other people’s interpretations online because the show didn't leave enough breadcrumbs to figure it out myself.

For some reason, this show likes to tell you all about Smile’s prowess rather than show it as it does for the other skilled players. It was irksome to hear a side character remark for the umpteenth time that Smile was a ping pong monster murder machine. I think we got it the first time, and the second time, and the third time, as they played robot noises synced to his movements… His matches were boring and predictable.

Mark
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