Samurai Giants · review
A journey through Madhouse chapter 1. Before starting I want to make it clear that I don't know why I'm doing this, but the idea is to visit each and every one of MadHouse's works throughout its history. This is because it is my favorite studio and I am crazy enough to see it all. Second point to highlight, since this work is not so accessible, I ended up watching it without subtitles, which is why this review is based on my mere interpretation, since I do not have any understanding of the dialogues. Regarding the anime, it's nice to know that the beginning of this journey isa spokon. The idea of seeing a spokon made it easier to start this journey, and everything was easy until it started. The plot focuses on a boy who is a baseball player on his high school team, he is a good hitter but as a pitcher he lacks complete control. He is recruited by a professional team and the story develops from that point.
It has several positive points, starting with the mention of concepts that are still valid in current baseball spokon. Concepts such as the three-dimensional strike zone were already used at this time, which shows that the work has a great understanding of the sport. Another point is that the characters, both the protagonist and the rivals, used their daily life experiences to improve their pitches or their swings when hitting. An example of this would be the protagonist using his experience as a fisherman to invent pitches with different heights simulating that he is standing on the same waves of the sea.
The negative is that although he has a good understanding of the sport, he does not show complete games or let the other members of the team show off. Everything is focused on the protagonist and the matches are reduced to a mere inning so that the protagonist can show off. The work has a big loop that makes its protagonist look a little tantrum. This loop consists of the protagonist developing a new pitch, the batter cannot hit the ball, at the end of the game the rival batter goes and trains in a barbaric way and in the next game he manages to hit the protagonist's magic ball, which generates He becomes depressed and retires (in the middle of the game) to try to invent a new pitch since the last one is of no use to him because it was already hit. Instead of increasing his repertoire of pitches, he tried to be a One Trick Pony with a difficult pitch to hit.
This refers to the sports issue, because history also has its flaws. You don't need subtitles to understand that the actions of this anime bordered on criminality. It is incredible how many ways they could find to seriously injure a minor in an official match. It is noted that in the 70's they did not know the concept of "Security".
In conclusion, although we are looking at one of those historical animes, since it was one of the firsts spokon anime in history, it is not worth visiting. Finding it with subtitles in the Roman alphabet is already a challenge, and seeing it without subtitles is crazy. Please love yourselves and don't be like me.