Review of Hand Shakers
What's the ultimate sign of a "bad anime?" For some, it's a poorly written script, for others, it's a lack of effort on the audiovisual front. It could even be something trivial, like a personal gripe against certain cliches or tropes. Whatever the reasoning may be, we all have ways of coming to our own conclusion. As for me, the ultimate sign of a lousy anime is not what that particular work does by itself, but how it forces me to retroactively reexamine other terrible works in the process. When the show in question is so bad that I have to commend the efforts ofbottom-tier shows that, at the very least, "tried," to me, that's the ultimate sign of a piss poor project.
Hand Shakers is that kind of anime. A show so baffling in its inception that calamities of years past—such as the infamous Absolute Duo or Terra Formars—manages to appear "decent" by virtue of comparison. The degree to which this show fails is actually pretty impressive. In a way, it's a masterpiece at fucking up. From fundamental production issues that could have easily been fixed to writing butchered beyond the point of repair; what we have here is a perfect swan dive into brain-dead content.
Whatever the lowest score you've ever given a title may be, proceed to raise it a point higher so that you have a level solely dedicated for this gem. It has earned the right to reign unchallenged on its shit-tier podium.
The first thing that would jump out at you is the overall presentation. It's been a while since I saw a show where the issue wasn't it being under-produced but actually the exact opposite. Hand Shakers is overwrought with so many art-style, animation, and filmmaking techniques that it's nauseating trying to process it all. I'm sure you've seen people mockingly say that something is "headache-inducing" before but with Hand Shakers, it isn't just a snide remark to make in passing, it's the actual truth. There are certain parts of the show where you feel like you're on the verge of getting a migraine. And this goes beyond the obvious issues you'd expect from a poorly put-together anime. The issues here have almost taken on a life of its own due to its aggressive application of everything occurring all at once.
Firstly, let's run over the obvious one that immediately sticks out to most people, the presentation:
Everything is constantly bathed in an oily opacity filter. Random 360 camera panning with fisheye lens distortion at a moment's notice. 3D rendered landscapes with 2D constructed characters with no spatial awareness given for any of it to breathe. A complete disregard for blocking, leading to a whirlwind of poorly thought-out motion and distracting object placement. Unmoving plaid animation technique (best featured in cartoons like Chowder and anime like Gankutsuou) that are randomly used with no true purpose. Enough lens flare to make even J.J. Abrams blush. Digitally rendered clothing layered with a feathering sheen effect. Random micro sparkles fluttering around everywhere. Shots riddled with dead space while simultaneously being cluttered throughout other parts of the scene. Jarring post-production CGI blended with cel-shaded animation that moves at a completely different frame rate from everything else. Lighting and shadow casting that doesn't account for its light source. Layered in live-action dust and flame effects placed on top 2D drawn objects. Random Dutch angles, top-down view shots, dollying shots, dolly zooms that transitions into handheld camera point-of-view scenes; all this plus more that could occur back-to-back at a moments notice—none of which used with any purposeful intent. Spliced-in insert shots that highlight pointless information. Multiple occasions where the 180-degree rule is broken. A complete disregard for motion vectors, resulting in discombobulated action scenes. And the list goes on and on.
And this was just a conservative list of what I've spotted. If someone were to actually sit down and dissect it all, I'm sure there are more structural and presentation problems just waiting to be unearthed.
It's a dizzying vaudevillian display of one terrible idea after another, with each aspect desperately vying for your attention.
It's one thing to apply bold presentation choices to make your project stand out, and it's a complete other to compound it to the point where it becomes the equivalency of throwing shit at the wall. Not only does this show run the gamut of every possible shortcoming on a presentation standpoint but it fails at utilizing any of it in an effective manner. And perhaps even worse is the flippant disregard for basic editing and filmmaking techniques, despite the creators' desire to overuse it.
Here are just a few simple examples. Establishing shots are used to give the viewer a sense of location, time, and space as it relates to the destination of the story or the scene being brought to one's attention. In Hand Shakers, establishing shots are reduced to cobbled-together reused scenes or random point of views done merely for a "cool" shot, defeating the purpose of giving the viewer any sense of placement. If you use the same cutscenes or go bat-shit crazy with camera angles to establish a multitude of things, it's no longer serving its purpose. All that does is leave your audience disoriented, giving them no chance to find their footing in your world. On top of that, spatial awareness is lost here as well. Rooms and locations can get bigger or smaller from scene to scene. Characters appear and relocate in their positions within any given shot, something that occurs every time the show attempts to show a relation between the environment and people's positions in them—and no, this wasn't a purposeful artistic choice like it is in the Monogatari franchise. The director and creators of this show are either inexperienced or overcompensating for material that doesn't deserve the excessive theatrics being allotted to it.
There are many movies and TV shows where the intent is to create a feeling of disorientation, as is the case with Satoshi Kon's Paprika, where it created a visually augmented existence between dream and reality or with live-action movies like Natural Born Killers and Fear and Loathing in Las Vegas, where they wanted to simulate a drunken fever-dream-like experience to heighten the adrenaline-fueled intoxication that the characters found themselves reveling in. If done with proper care, this kind of visual inebriation can be a fun experience, but the dizzying effect that Hand Shakers has throughout its run isn't of that pedigree. It's creators seeing "cool" things and then converting it into parlor tricks in a piss poor attempt to emulate it. It's the unholy matrimony between improperly used filmmaking techniques and lousy art-style decisions.
You see, the truly mindblowing thing about this entire production is that it's an ANIME, NOT a live-action film. No really, think about it for a moment. You don't have to puppeteer between makeup artists, lighting crews, prop departments, stunt performers, movie extras, cinematographers, actors, construction crews, auditors, modeling supervisors, food catering services etc. The advantage that anime has over live-action is that the daunting tasks associated with live-action have been diminished to a degree where the creative technicians involved are usually significantly less, making it far more manageable as a result. In layman's terms, there's less joggling required. Just compare the staffing of any live-action blockbuster film against that of any anime project. 2015's One Punch Man vs. Age of Ultron for example. The amount of people involved speaks for itself. Ultron's staffing is practically 50x larger than that of One Punch Man's. So how Hand Shakers manages to have the frantic feel of an overworked production cycle, while not having to worry about most of the issues associated with an overworked production cycle, is beyond hilarious. And honestly, pretty fascinating, if only for how bad the finished product ended up being.
But enough about the production, if I were to discuss all the issues found, we'd be here all day. Instead, let's try to comb over the show's screenplay without dying of embarrassment.
You really can't expect much content-wise from a show whose premise and name sounds like an awful pun gone too far, but let's try to find something worth discussing anyway. Produced by studio GoHands—HAND Shakers, Go HANDS, GET IT!?—the story follows a limp-dick, pussy protagonist named Tazuna Takatsuki, who, through a series of events, find himself coming into contact with Koyori Akutagawa, a fair porcelain-skinned complexioned girl who's been in a coma for a long time. In her dainty state, Koyori reminds Tazuna of the little sister he once had, and through the miracle of "da chosen one," she awakens to his presence, grabbing his hand as they start their journey together as newly formed Hand Shakers.
When he isn't busy being an ideal self-insert beta-male, Tazuna uses his Shirou Emiya ability to fix mechanical devices of any kind, being something that's both a passionate hobby of his and means to test his acquired skills. But after becoming a Hand Shaker, all that changes, as he's pitted against multiple opponents who have accepted the call, each coming with their own unique fetish to meet the expected checklist of your routine fantasy empowerment show. From sadomasochism and pop-idol worship to vanilla incestual love and lolita complex; this anime is your one-stop shop for all your harmless fanservice needs. Using powers they could summon called "nimrods," the duo fights off their attackers one by one, with each conquest becoming friends in the end because "reasons." And really, that's the extent of what you need to know about this show, trying to give you a more detailed description of it would only lead to numerous contradictions later on, as the show doesn't follow any of its pre-established rules whatsoever.
Whether the issues spotted as the story goes along was just a case of excessive retconning mid-production or just a shitty draft treatment that was turned into a screenplay without any sort of revision, honestly, it's hard to tell the difference with this show. Just be prepared for several inconsistencies and accept it for what it is.
Accepting things as is also extended to specific scenarios and plot details as well. This is a show that cannot exist without treating most the characters involved like dimensionless NPC stand-ins, because the moment it does bother to make its inhabitants fully functioning human beings, is the moment that the show's logic begins to collapse in on itself. Take the following scenario, for example:
Because of Koyori's health condition, she cannot let go of Tazuna's hand, in fear of her life being lost in the process "because reasons." But since Tazuna is still a high school student, he needs to find a way to attend classes with this dilemma, as well as a means to go about his daily life. So how does the show accomplish that? By just turning his classmates and parents into unquestioning oafs! Tazuna bringing a Rei Ayanami knock-off into his parents' household is treated with no confrontation at all, in fact, it's greeted with a celebratory welcome home. Even if we ignore the fact that he's not letting go of her hand the entire time he brings this stranger into their household, he then proceeds to take this strange girl into the shower and bedroom with him. All of which happens with his parents' complete acknowledgment of these events. With a flimsy off-screen explanation given to explain this, we're just supposed to accept that these are the world's most accepting parents, in a culture like Japan that's built on strict decorum, where shit like this will never fly. This is the level of nonsense we're dealing with here.
And how do they solve the issue of him attending school with a girl continually holding his hand? Well, same shit. No one bothers to question it. The show quite literally turns an entire population into brain-dead idiots just to sell its cutesy fantasy empowerment concept. You could just feel the power of the scriptwriter's pen dictating every aspect of this show's logic, making the entire thing unbelievably stupid. At no point can you buy into any scenario presented, as it's all incredibly forced. I could only imagine the conversation for this show's plotting going along the lines of:
Studio head: "We need to get point A to point B, I don't care how you do it, just make it happen."
Scriptwriter: "Don't worry my nigga, I'll just write some bullshit and make everyone accept it."
Studio head: "That works for me."
-throws up gang signs, crip walks out of studio office-
And really, that's all this show is, an excuse to have a self-insert pussy protagonist hold the hand of a cute, dainty girl, from what came into existence from a dumb word pun. At least that's what I'm hoping the joke floating around in the studio office was, because if this was seriously pitched like a legitimate idea, then may God have mercy on us all. Thankfully, the gimmicky scenario was mirrored throughout the conversations had by the characters, leading to my first conclusion being acceptable enough to stomach. The dialogue scenes, for the most part, were composed of 40% information dumps, 50% "OMG, they're such an adorable couple!" and 10% "I like to fix things, hurr durr!"
It's one of the most blatant fantasy empowerment/escapism shows, not only in the 2010s but also in the past decade. Hell, maybe even an all-time contender.
To help sell this experience, we're given what could best be described as cheap elevator music for a soundtrack, xerox copy character designs, and a demo-quality opening theme that's chopped together with scenes of all of the occurring events seen throughout the series. And before we go on any further, can we just quickly acknowledge how funny the naming choice of "nimrod" is in this series?
Given that the other dimension that the Hand Shakers battle against each other was referred to as the Ziggurat, it's safe to say that the show was using the old biblical text definition of nimrod; a person who was known as a skilled hunter in the old testament. Which, by itself, isn't a bad idea to use as the basis for a classification of weaponry... except for one problem. In modern-day semantics, most people define the word "nimrod" as a dumb person. So keeping that in mind, every time the characters' weapons are brought up in the show, what was intended to be a badass moment where two opposing Hand Shakers clashes just ended up becoming a comedic one. If you view it with the understanding of how this word is primarily identified by most people, head-to-head battles can almost be seen as a fight between who the bigger idiot is. The last anime I recall watching with such unfortunate naming choices was Tomino's Brain Powerd. And if you haven't seen Brain Powerd as yet, consider this an endorsement to check it out. It's basically the autistic version of Neon Genesis Evangelion.
But anyway, back to Hand Shakers.
Hand Shakers is a title I found value in, although, that value had nothing to do with any successes it may have had. As for what message this anime may be trying to sell the audience, the only thing I could come up with was some tacky moral statement of "separated we are weak, but together we are strong." Other than that, I'm drawing blanks here.
But despite all my negative comments towards this project, it may surprise you to know that I love this anime, or rather, I love titles that are this bad. Shows that everyone, regardless of viewing habits or taste, can collectively acknowledge how terrible it is. These are the kind of shows that bring people together. Where we can all join hands spewing out diatribes like a kumbayah cleansing ritual, declaring in one voice that this anime "is shit."
If you're aspiring to do anything with editing or the process of filmmaking, Hand Shakers could be seen as the best visual example of what not to do, serving as a sort of warning sign on how doing too much could be just as bad as doing very little. Other than that, if you just wish to have a good ass time laughing or being baffled for a few hours as you watch something fail at everything it attempts, Hand Shakers is a great drinking game entry to view with a few friends.
As for me, this anime is a marvel. A new defining point of a particular kind of pathetic. A spectacular failure that has redefined my idea of what cancerous presentation looks like. Weirdly enough, I'm thankful for Hand Shakers's existence. Through it, I have a newfound appreciation for other shows I once quickly disregarded, softening my stringent criteria of what I consider "acceptable" in the process. There's always something worse out there, and Hand Shakers became a martyr to prove that point.